PvP by default
JM games should tend toward player-versus-player unless a story or solo mode is strong enough to earn independent play.
This ledger captures the latest cross-chat game direction without pretending active prototypes are finished releases.
JM games should tend toward player-versus-player unless a story or solo mode is strong enough to earn independent play.
The current creature/team battle route should become a moving 3v3 field rather than a stagnant turn display.
Bigger character selections, more attacks, clearer roles and stronger movement identity are required.
A Pokémon Stadium-style presentation can become a separate future mode after the current active PvP body is stable.
Current prototypes may use placeholders, but the production direction is substantially stronger 2.5D/3D presentation and transitions.
Touchscreen contact must be innate and understandable; buttons are backup. The player should know how to move and attack without reading a manual first.
The earlier visual version is not deleted or rewritten. It remains frozen as a potential template for games suited to that style. The screenshot-led version is the current graft route.